Triangle Game Conference 2010.
So I’m home after the Triangle Game Conference 2010. I wasn’t sure if I was going to go considering it has a pretty steep entrance fee for non-students. In the end though, I went and I am glad that I did.
First, I should say that this wasn’t really a gathering for hiring. It was for people to come together to learn about various areas of game development, technologies, and general networking. Looking at the conference in that light, it was really great.
The place was crawling with students though. I’ve written plenty in the past of the wretchedness of engineers in social settings, and these past two days were like living in unwelcome drug flashbacks of poor hygiene and awkward social interaction. Thankfully the hotel had their AC cranked so body odor didn’t linger long. I also noted that a lot of the merchandise involved breath mints. Smart move on their part.
Despite the throngs of fail walking around, I did hear some really great talks by great people. Insomniac was probably the single largest game developer there and led most of the bigger talks. This was really good actually as they have earned the respect of a lot of developers over the years and do things differently enough to have very interesting takes on game development.
I don’t remember all of the people I talked to, but one gentleman gave a great talk on user testing and how important it is, how it is done poorly, and how it can be done well without a huge budget. Another was a no-bullshit talk about making a game and why every excuse you can give is utter crap. He was from Republic of Fun and was very good. One of the few women whose talk I attended was based on educational and intergenerational interactions. I really enjoyed her talk, because it reminded me a lot of the process I used to make games in Japan for teaching English. One guy I talked to specializes in rapid game development. By rapid I mean 48 hours. He was really great to hear and eased the fear of, “Making a shitty game,” by saying, “Oh, you’ll make a shitty game, but at least it only wasted 48 hours of your life instead of more.” There was a guy from Neogence games who talked about game immersion who said a lot of the things I’ve felt, and I spent a little time afterwards picking his brain about various immersion techniques.
I tried to talk to everyone who was interested in talking back to me and aside from the speakers who were easily cornered, the Spark Plug Games group were fantastic. They came with everything they needed to develop a game within the two days at the conference. They had an artist with an eisle and a programmer with a computer. There was also a really great guy there who was in production that I talked to quite extensively about the game market, his past, my direction, and all of that. The programmer was squirrelly and awkward, but very gifted. The artist was very personable and also very gifted. It was pretty eye-opening to see professionals kicking-ass at what they do right in front of you.
All in all it was a great experience, and even though I couldn’t give my resume out to anyone, I was really glad that I went.
April 8th, 2010 at 4:17 pm by rl