Updates.
So I don’t really have a whole lot to report in this entry. I’ll just write some stuff thats going on.
First off, my dear friend Courtney is writing quite a lot about how she misses Japan. That makes me feel like we were able to help her and Jason have a better trip.
Also, a lot of the differences between Japanese and Americans that I have written about somewhat bitterly have mostly faded away. Sure, the facts of the matter haven’t changed, but you learn to just accept it or ignore it and go on with your life. When that happens, the country opens up and becomes a pretty neat place.
This morning I wrote a new template for our lessons and presented it to the boss and some others. I didn’t make the new template to insinuate that things are bad, and I don’t think that is how it was received, but it could certainly be taken that way. I don’t know how I would feel if I had been doing a job for 15 years and then someone shows up with 6 months of experience and proposes a completely different way of doing things.
Still, this is one of the first jobs I have had near complete autonomy in. That is a great thing. It allows you to put yourself in the situation where you can have an honest moment to take pride in the good work you have done, and fix the gross failures along the way. There is nobody looking over my shoulder except me, and that pushes me harder. That is what drives me to make new things.
In other things I have started reading 20,000 Leagues Under the Sea by Jules Verne. I’m about half way through and nothing has happened. Good stuff.
I have almost finished my Login Tracker program that will securely store your user names and passwords. I have come to find out that when you wish to authenticate a user in MacOS you are encouraged to use C instead of their own Objective-C due to the fact that Objective-C is full of security holes. I’m really pleased that Apple admits it, but I’d like them to get on the ball and handle that.
I’ve also been seriously thinking about my next project. A zombie game. Completely done by procedural generation. My biggest obstacles so far is that it is a huge undertaking, and I lack confidence that I can produce a game that will actually be fun and worth the effort. I have a million ideas, but are the ideas of high enough quality to warrant the work?
I guess we’ll see. I was told the biggest thing game companies look for when they hire is that they want to see that you have moved from a dreamer to a doer. Thats he goal.
Tuesday, January 20th, 2009
